1. Feather Fall - DND 5th Edition - Wikidot
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands ...
Source: Player's Handbook
2. Ring of Feather Falling - DND 5th Edition - Wikidot
Source: Dungeon Master's Guide. Ring, rare (requires attunement). When you fall while wearing this ring, you descend 60 feet per round and take no damage ...
Source: Dungeon Master's Guide
3. Feather Token - DND 5th Edition - Wikidot
When you fall at least 20 feet while the token is on your person, you descend 60 feet per round and take no damage from falling. The token's magic is ...
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4. Ring of Feather Falling | D&D 5th Edition on Roll20 Compendium
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5. Spells - DND 5th Edition - Wikidot
Sorcerer Spell List · Cleric Spell List · Warlock Spell List · Ravenous Void
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6. Quaal's Feather Token - DND 5th Edition - Wikidot
It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of ...
Source: Dungeon Master's Guide
7. Fall Damage 5e - SkullSplitter Dice
9 okt 2020 · Feather fall is a 1st level spell available to Bards, Sorcerers, and Wizards. Feather fall turns a leap off the cliff for your entire party from ...
A Complete Guide for Plummeting to Your Doom So, you’ve slipped off the edge of a cliff and are plummeting to your death, we’ve all been there. Falls and great heights are some of the few things that can outright kill a player and most veteran TTRPG players can recount at least one or two characters that have met an untimely end with an inopportune slip or badly judged jump. Now that you’re falling though, is there hope? Do you have any options? How much is this going to hurt exactly? Watch as your life flashes before your eyes and we go through everything you need to know. How to Calculate Fall Damage 5e Before we get into what to do when you find yourself falling, let’s go over how fall damage actually works. To start with, here’s the raw fall damage rules from the basic rules: “A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall.” So far, so good, so much damage. Fall 30 feet, take 3d6 bludgeoning damage. This means that if you get pushed out of an airship or off a mountain (anything with a several hundred foot drop), you’ll be taking the maximum of 20d6 bludgeoning damage once you finally hit the bottom. For a quick reference, that’s an average of 70 damage, with a potential minimum of 20, and maximum of 120. But that’s just a straightforward fall, this is...
8. Charms - DND 5th Edition - Wikidot
Charm of Feather Falling. This charm grants you the benefits of a Ring of Feather Falling. These benefits last for 10 days, after which the charm vanishes ...
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9. All Spells - DND 5th Edition - Wikidot
• Feather Fall • Find Familiar • Fog Cloud • Frost Fingers • Gift of Alacrity • Goodberry • Grease • Guiding Bolt. • Hail of Thorns • Healing Word • Hellish ...
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10. Potion of feather fall - Forgotten Realms Wiki - Fandom
Potions of feather fall were magic potions that made the imbiber light as a feather.[1] Even the vial in which the potion was kept was light and gently ...
Potions of feather fall were magic potions that made the imbiber light as a feather.[1] Even the vial in which the potion was kept was light and gently glided down back into the hand that tossed it into the air.[1] One of the recipes of this potion called for a sublimate of autumncrocus plant, combined with a certain alchemical essence.[1] Hoarding merregon, a sentient merregon trader who inhabited Yurgir's chambers in the Gauntlet of Shar circa the Year of Three Ships Sailing, 1492 DR.[1]
11. Storm Giant | D&D 5th Edition on Roll20 Compendium
At will: detect magic, feather fall, levitate, light 3/day each: control weather, water breathing. Actions. Multiattack: The giant makes two greatsword ...
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12. Feather fall | Forgotten Realms Wiki - Fandom
Feather fall (also written as featherfall [13] ) was a spell that caused creatures or objects to fall slowly, like a feather.
Feather fall (also written as featherfall[13]) was a spell that caused creatures or objects to fall slowly, like a feather.[8][5][4][12] An early form of the spell had a duration and weight limit set by the experience and the power of the caster.[14] A later form of feather fall instantly changed the rate at which the target fell to an unnaturally steady rate of ten feet per second. The target of the spell was not damaged upon landing while the spell was in effect. Again the duration of the spel
13. Wizard Spell List - DND 5th Edition - Wikidot
DND 5th Edition. community wiki. Create account or Sign in. Toggle ... Feather Fall, Transmutation, 1 Reaction, 60 feet, 1 minute, V, M. Find Familiar ...
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14. Feather Fall :: d20srd.org
Feather fall instantly changes the rate at which the targets fall to a mere 60 feet per round (equivalent to the end of a fall from a few feet).
15. DnD 5e Multiclassing: A Practical Guide - rpgbot
... Slow Fall almost never matters and it's redundant with Feather Fall. Extra Attack, Stunning Strike, Focused Aim (Optional): Extra Attack is great, and ...
Introduction Multiclassing is a powerful tool for character optimization. While individual classes work well on their own, sometimes exploring multiple classes can add some powerful new options to a character while also allowing you to explore interesting story ideas. However, multiclassing is also complicated. Building a character already involves a large number of complicated decisions, and adding multiclassing to the mix can make the process intimidating, especially for new players. This article is written with two purposes: first, to explain multiclassing in terms that are clearer and more specific than those in the Player's Handbook; and second, to provide guidance [...]
16. Bard Spell List - DND 5th Edition
Feather Fall, Transmutation, 1 Reaction, 60 feet, 1 minute, V, M. Guiding Hand (UA) ... Powered by Wikidot.com. Unless otherwise stated, the content of this ...
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17. 5e Monsters - D&D Wiki
60 ft., burrow 60 ft. Gargantuan, monstrosity, chaotic neutral. Adult Feather Dragon, 17, 30 ft., climb 30 ft., fly 100 ft. Huge ...
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18. D&D 5E – Falling Objects - Dungeon Master Assistance
23 dec 2016 · lance/spear and shield, then feather fall to negate your own damage. add fly and you could get some ridiculous height to drop from but then ...
Falling Objects Just as characters take damage when they fall more than 10 feet, so to do they take damage when they are hit by falling objects. I was using these house rules for 3rd edition and th…
19. Fall Damage in D&D 5e: Rules and Calculations - Arcane Eye
20 mrt 2023 · Similarly, a feather fall spell can slow down a character's descent and allow them to land safely. Calculating Fall Damage. To calculate the ...
According to the Basic Rules, a fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall.
20. Magic Rings :: d20srd.org
The ring appears to be a ring of feather falling until a certain condition is met to activate its full potential. It must be reactivated each time a new wearer ...
21. Bard Spells 5e: Guide to the Best Bard Spells - RPGBOT
Feather Fall: You don't need to get this at 1st level, but eventually you'll want it. You may only use it a couple times in your character's whole career ...
Character optimization guide for the DnD 5e Bard's spell list.
22. 5e Subclasses - D&D Wiki
Please leave the "(5e Subclass)" identifier in the page title when creating your new subclass! Contents. 1 Guidelines; 2 Subclasses.
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